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	<title>Comments on: Marketing Resources for Indie iPhone Developers</title>
	<atom:link href="http://weheartgames.com/2009/09/marketing-resources-for-iphone-devs/feed/" rel="self" type="application/rss+xml" />
	<link>http://weheartgames.com/2009/09/marketing-resources-for-iphone-devs/</link>
	<description>Because games are fun</description>
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		<title>By: marketing for home builders</title>
		<link>http://weheartgames.com/2009/09/marketing-resources-for-iphone-devs/comment-page-1/#comment-87</link>
		<dc:creator>marketing for home builders</dc:creator>
		<pubDate>Wed, 17 Mar 2010 14:59:24 +0000</pubDate>
		<guid isPermaLink="false">http://weheartgames.com/?p=160#comment-87</guid>
		<description>it has rallied some big indie iPhone game developers to the cause of indie app developers who don&#039;t have the marketing resources .</description>
		<content:encoded><![CDATA[<p>it has rallied some big indie iPhone game developers to the cause of indie app developers who don&#39;t have the marketing resources .</p>
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		<title>By: Jeremy Olson</title>
		<link>http://weheartgames.com/2009/09/marketing-resources-for-iphone-devs/comment-page-1/#comment-63</link>
		<dc:creator>Jeremy Olson</dc:creator>
		<pubDate>Fri, 09 Oct 2009 19:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://weheartgames.com/?p=160#comment-63</guid>
		<description>Great roundup for iPhone marketing basics.&lt;br&gt;&lt;br&gt;I suggest adding some more resources about &quot;creative&quot; ways to go about iPhone app marketing. For example, Mobile Orchard recently wrote a post about building viral marketing into your app (&lt;a href=&quot;http://www.mobileorchard.com/marketing-in-code-photocaps-plan/&quot; rel=&quot;nofollow&quot;&gt;http://www.mobileorchard.com/marketing-in-code-...&lt;/a&gt;).&lt;br&gt;&lt;br&gt;Another tactic I didn&#039;t see mentioned was contests. I recently compiled some research on those (&lt;a href=&quot;http://tapity.com/iphone-app-marketing/hit-tip-1-contests/&quot; rel=&quot;nofollow&quot;&gt;http://tapity.com/iphone-app-marketing/hit-tip-...&lt;/a&gt;) but I think there are more creative ways to go about it (sorry, no links because they don&#039;t yet exist). &lt;br&gt;&lt;br&gt;I think combining those two: contests with in-app viral marketing, may be an interesting tactic also. Its something I&#039;m going to try in with my iPhone app—I&#039;ll post how it goes on my blog.</description>
		<content:encoded><![CDATA[<p>Great roundup for iPhone marketing basics.</p>
<p>I suggest adding some more resources about &#8220;creative&#8221; ways to go about iPhone app marketing. For example, Mobile Orchard recently wrote a post about building viral marketing into your app (<a href="http://www.mobileorchard.com/marketing-in-code-photocaps-plan/" rel="nofollow">http://www.mobileorchard.com/marketing-in-code-&#8230;</a>).</p>
<p>Another tactic I didn&#39;t see mentioned was contests. I recently compiled some research on those (<a href="http://tapity.com/iphone-app-marketing/hit-tip-1-contests/" rel="nofollow">http://tapity.com/iphone-app-marketing/hit-tip-&#8230;</a>) but I think there are more creative ways to go about it (sorry, no links because they don&#39;t yet exist). </p>
<p>I think combining those two: contests with in-app viral marketing, may be an interesting tactic also. Its something I&#39;m going to try in with my iPhone app—I&#39;ll post how it goes on my blog.</p>
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		<title>By: Jeremy Olson</title>
		<link>http://weheartgames.com/2009/09/marketing-resources-for-iphone-devs/comment-page-1/#comment-33</link>
		<dc:creator>Jeremy Olson</dc:creator>
		<pubDate>Fri, 09 Oct 2009 13:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://weheartgames.com/?p=160#comment-33</guid>
		<description>Great roundup for iPhone marketing basics.&lt;br&gt;&lt;br&gt;I suggest adding some more resources about &quot;creative&quot; ways to go about iPhone app marketing. For example, Mobile Orchard recently wrote a post about building viral marketing into your app (&lt;a href=&quot;http://www.mobileorchard.com/marketing-in-code-photocaps-plan/&quot; rel=&quot;nofollow&quot;&gt;http://www.mobileorchard.com/marketing-in-code-...&lt;/a&gt;).&lt;br&gt;&lt;br&gt;Another tactic I didn&#039;t see mentioned was contests. I recently compiled some research on those (&lt;a href=&quot;http://tapity.com/iphone-app-marketing/hit-tip-1-contests/&quot; rel=&quot;nofollow&quot;&gt;http://tapity.com/iphone-app-marketing/hit-tip-...&lt;/a&gt;) but I think there are more creative ways to go about it (sorry, no links because they don&#039;t yet exist). &lt;br&gt;&lt;br&gt;I think combining those two: contests with in-app viral marketing, may be an interesting tactic also. Its something I&#039;m going to try in with my iPhone app—I&#039;ll post how it goes on my blog.</description>
		<content:encoded><![CDATA[<p>Great roundup for iPhone marketing basics.</p>
<p>I suggest adding some more resources about &#8220;creative&#8221; ways to go about iPhone app marketing. For example, Mobile Orchard recently wrote a post about building viral marketing into your app (<a href="http://www.mobileorchard.com/marketing-in-code-photocaps-plan/" rel="nofollow">http://www.mobileorchard.com/marketing-in-code-&#8230;</a>).</p>
<p>Another tactic I didn&#39;t see mentioned was contests. I recently compiled some research on those (<a href="http://tapity.com/iphone-app-marketing/hit-tip-1-contests/" rel="nofollow">http://tapity.com/iphone-app-marketing/hit-tip-&#8230;</a>) but I think there are more creative ways to go about it (sorry, no links because they don&#39;t yet exist). </p>
<p>I think combining those two: contests with in-app viral marketing, may be an interesting tactic also. Its something I&#39;m going to try in with my iPhone app—I&#39;ll post how it goes on my blog.</p>
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		<title>By: iPhoneKicks.com</title>
		<link>http://weheartgames.com/2009/09/marketing-resources-for-iphone-devs/comment-page-1/#comment-32</link>
		<dc:creator>iPhoneKicks.com</dc:creator>
		<pubDate>Fri, 09 Oct 2009 03:47:02 +0000</pubDate>
		<guid isPermaLink="false">http://weheartgames.com/?p=160#comment-32</guid>
		<description>&lt;strong&gt;16 Marketing Resources for Indie iPhone Developers...&lt;/strong&gt;

You&#039;ve been kicked (a good thing) - Trackback from iPhoneKicks.com - iPhone SDK links, community driven...</description>
		<content:encoded><![CDATA[<p><strong>16 Marketing Resources for Indie iPhone Developers&#8230;</strong></p>
<p>You&#8217;ve been kicked (a good thing) &#8211; Trackback from iPhoneKicks.com &#8211; iPhone SDK links, community driven&#8230;</p>
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