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Archive for » 2010 «

Announcing the Unofficial Disc Drivin’ Tourney
Mike Berg
18
Dec 2010

Disc Drivin’. You push discs around a track, and it’s awesome. I’m starting a little round robin tournament. Check the details.

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360iDev Game Jam goes global
Mike Berg
04
Nov 2010

Leading the way in indie awesomeness, Noel Llopis – @snappytouch – has rounded up a group of developers (including yours truly) to sponsor the 360iDev Game Jam in Austin next week. We’ve been talking a lot about how to take it up a notch. There was a lot of interest expressed, so we decided it was important to open it up to developers around the world, not just 360iDev conference attendees.

I’m working on a website (full site coming soon) for the game jam that will allow anyone who wants to participate in the game jam to post their progress and get seen, as well as comment on and support other devs as it all goes down. When the site goes live you’ll be able to register for an account and create a post for your project for all the world to see.

If you need some inspiration, or just want to get psyched, check out these posts:

  • 7 simple but proven game mechanics to prepare you for the 360idev Game Jam by @36peas
  • Game Idea Generator by @OwenGoss

Here’s the rest of the awesome sponsors:

Category: Blog  One Comment
In the months since 360iDev (and why you should go)
Mike Berg
25
Oct 2010

I’ve said it many times before, my trip to 360iDev in April was a catalyst for an explosion of game dev activity for We Heart Games. Previously I was a lone game designer, hiring programmers to make my iPhone game. I got invited to speak about the process I used to make the game at 360iDev. Let’s break down the things that have happened since then:

  • I got to meet and build tangible relationships with a boatload of awesome devs (Twitter is great, but nothing beats meeting people in person). 360iDev has a unique atmosphere of friendliness and approachability.
  • I got to rock the game jam with 360iDev mini-superstar Owen Goss, to make a prototype of Atomz in 7.5 hours.
  • I helped Owen out with his LandFormer icon. (Go get it, it’s free to try) This icon was also featured on the cover of this month’s MacWorld magazine! Woo!
  • Dan Byers of Manic Gaming liked the work I did on Atomz and asked if I’d be interested in doing the graphics to finish his own game jam prototype and get it ready for launch. Star Fighter X2 for iPad hit the App Store August 31st. I did all the graphics for the game (except the asteroids) and made their website as well. Here’s my original post with some of the graphics I made, as well as a cool time-lapse video showing the making of the 3d ship model.
  • Tom Hoag of Cluebucket also noticed the game jam art, and asked me to help him out with some themes for his iPad game, Short Path.
  • Ken Carpenter of Mind Juice Media asked me to take some Charmed vector graphics and turn them into nice high res 3d models that could be animated (image links to a QT video).
  • Matt Martel of Mundue asked me to do a couple of themes for reMovem 2, and there are 3 more in the pipeline.
  • I’ve helped Kirby Turner of White Peak with an update to Labor Mate, and have some new themes for Hey Peanut coming.
  • I’m now working on a proposal for another project that would involve making art for an entire game, but I can’t talk about it yet. But if you go to 360iDev in Austin, you might catch a glimpse of it!

In related news, I was also approached by Noel Llopis of Snappy Touch to submit artwork for Casey’s Contraptions, but the timing didn’t work out for me — and Miguel’s stuff just plain looked better! I’ve also go an “on the side” project of my own going (slowly, as on-the-side projects go), with another dev that I met at 360iDev.

And as they say, work leads to more work. In the coming months I expect I’ll be shifting more and more of my attention away from web and print design and towards game design. And that feels pretty fantastic.

I can say with absolute certainty that none of these things would have happened if I hadn’t gone to 360iDev. These are all people I met at the conference for the first time. If you’re on the fence about going, and you’re able to, you should really go. It’s well worth it.

UPDATE: Don’t just take my word for it. Noel (SnappyTouch, Flower Garden) and Rod (cocos2d Book, Payload) have since posted on this very same topic.

Note: I just saw in Twitter that you can get 15% off using @mmartel’s discount code: martelRocks. Thanks Kirby! Check out the schedule and register on their site: 360idev.com

Disclaimer: I am not affiliated with 360 Conferences in any way; I get no compensation for writing a post like this, and nobody asked me to write it. Unfortunately I’m unable to make it to Austin, but I’m hoping to do another one next year.

Category: Blog  3 Comments
T-shirts now available
Mike Berg
22
Oct 2010

We ♥ Shirts! I’ve opened up a t-shirt shop with three designs; more are coming. Click the image to get your shop on.

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Screencast 9: Combining multiple copies of a layer effect
Mike Berg
22
Sep 2010

The latest entry in my iDevBlogADay Photoshop for Devs series, I show you how to apply multiple copies of a layer effect to single shape by duplicating the layer and setting the fill to zero.

Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the screencasts in the “Photoshop for Devs” series.

  • Blend multiple shapes, sizes and styles of gradient on a single shape
  • Add a stroke
    NOTE: I realized after recording this that the only reason you’d make a duplicate layer to set a stroke, as I did, would be if you already had a smaller stroke on the object. I’ve added this in to the PSD download to show how multiple strokes can be added using this method. Having the stroke on the main layer would cover the “halo/fringe” effect described in the screencast, eliminating the need to set the fatter stroke to ‘Center’. D’oh!
  • Knock out inner layer effects using a stroke set to 0% opacity.

Click here to continue…

Category: Blog, idevblogaday, Photoshop for Devs  Leave a Comment
Face Race is now 99 cents
Mike Berg
20
Sep 2010

Make these faces for the camera: “An evil genius hatching a plot”, “Swallowing a goldfish”, “Looking directly at the sun”, “Pretending to like a gift you don’t like”, and “Holding a bomb”. Then a friend makes the same faces, and everyone else in the room votes on which ones are the funniest! Includes over 1,000 unexpected and hilarious expressions.

You can download it on iTunes here.

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Screencast 8: Painting with textures using layer masks
Mike Berg
15
Sep 2010

The latest entry in my iDevBlogADay Photoshop for Devs series, I talk about using the layer masking technique described last week to paint a texture onto a drawing.

Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the screencasts in the “Photoshop for Devs” series.

  • Open a drawing and get it ready to be painted
  • Add textures as individual layers
  • Paint the mask to reveal the texture
  • Use the dodge and burn tools to add shadows and highlights non-destructively
  • Adjust texture colours

Click here to continue…

Category: Blog, idevblogaday, Photoshop for Devs  2 Comments
Screencast 7: Never erase again – Using layer masks to erase non-destructively
Mike Berg
08
Sep 2010

The latest entry in my iDevBlogADay Photoshop for Devs series, this one’s a short-but-sweet intro to using layer masks in Photoshop. Layer masks are used to hide areas of a layer without deleting any of the layer’s colour information. I always use layer masks rather than the erase tool. You never know when you’re going to want those pixels back.

Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the screencasts in the “Photoshop for Devs” series.

  • Erasing non-destructively with layer masks
  • Fine-tuning layer masks with tools like Blur
  • Making a selection from your mask
  • CAUTION: make sure you’re editing the mask and not the layer
  • Moving or copying masks from one layer to another
  • Using vector masks and combining them with pixel masks

Click here to continue…

Category: Blog, idevblogaday, Photoshop for Devs  Tags: iDevBlogADay, layer masks, vector  One Comment
How to effectively communicate with designers
Mike Berg
01
Sep 2010

Coders often find it difficult to relate to designers, much less collaborate and communicate with them in a productive — and enjoyable! — way. If you’re already working with a designer, these tips can help you better understand them; if you’re looking for a designer, this could help you find a competent one.

Click here to continue…

Category: Blog, idevblogaday  Tags: iDevBlogADay  6 Comments
Screencast 6: 65 Layers tips in 8 minutes
Mike Berg
25
Aug 2010

The latest entry in my iDevBlogADay Photoshop for Devs series, I’ve crammed in as many tips as I could about using layers in Photoshop.

Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the screencasts in the “Photoshop for Devs” series.

  • What am I clicking on? (or: why double-clicking on a layer seems to do something different every time)
  • Create a new layer
  • Move & select layers
  • Transform layers
  • Group layers
  • Duplicate layers
  • Duplicate layer effects
  • Merge layers
  • Fill layers with a colour
  • Lock layers
  • Layer opacity
  • Layer blend modes

Click here to continue…

Category: Blog, idevblogaday, Photoshop for Devs, Resources  Leave a Comment
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