Home
  • home

  • face race

  • blog

  • client work

  • contact

« Speaking at 360iDev San Jose

360iDev speaker chat now available »
Fast and easy music and sound effects for your iPhone game
Mike Berg
26
Jan 2010

Music and sound effects usually get left to the end of a game’s development cycle, right when you don’t feel like working on it any more. My recommendation is to get someone professional to do it. One thing I learned from Adam Saltsman’s workshop (notes on this coming soon): I could spend 30 hours making music that is just “ok”, or I can get someone else to make something awesome in a couple hours.

But sometimes you need to get something in there, even if it’s just a placeholder, or you want to give your sound designer a starting point for mood and style. Here are a couple great tools for throwing together some music and sound effects, fast.

Update: As discussed in the comments, please note that it is difficult to overestimate the value of getting a professional to do your sound and music for you.

Voice Band for iPhone

This is incredible. Get that melody out of your head and turn it into real music, by singing into your iPhone. Just watch the video, you’ll see how awesome it is:

http://www.wavemachinelabs.com/voiceband/

sfxr

A handy tool for generating procedural sound effects, sfxr lets you choose a general style for the sound effect, then tweak the settings for it. If you find one you almost like, hit the “Mutate” button a couple times to get something similar to what you have. sfxr used to be Windows-only, but was recently ported to Flash, so now you can use it on any computer with Flash Player 10.

sfxr

http://code.google.com/p/as3sfxr/

Another trick is to download Audacity and layer several sfxr sounds. Drag them out, reverse them, distort them, and come up with something much nicer than a clip right out of the box.

Thanks to Adam Saltsman for putting me onto sfxr.

Your computer microphone

I find that the most fun way to get sound effects is to make them yourself by banging things together, throwing things across the room, and generally making a racket as creatively as you can. Audacity has a decent noise-removal tool that lets you sample a bit of “quiet”, it then uses that data to remove noise. Even your laptop mic can be used for production sound effects this way.

I guarantee you’ll be happier with homemade sound effects than with stock you spent annoying hours searching for online.

Category: Blog, Resources
You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
View Comments
  1. Sinecure Industries says:
    January 26, 2010 at 8:39 am

    Foley artistry never stops being fun

  2. siven7 says:
    January 26, 2010 at 6:40 pm

    Hey Mike,

    Cool article! To be fair, I hope that audio doesn't get compromised because it's SUCH a key part of the game. Also, NDB loves audio and, I gotta say, we're pretty good at it ;) Some people are better with audio than others, but a pro studio is always on and it will always sound great!

  3. WeHeartGames says:
    January 26, 2010 at 8:20 pm

    Kenley,

    I guess I need to put more emphasis on the “placeholder/temporary”
    nature of using tools like this for sound and music. I definitely
    recommend getting a professional sound person, and working that into
    your budget from the start. You'll be happy you did.

  4. Kenley says:
    January 26, 2010 at 9:05 pm

    Ahhh, gotcha – now the whole blog post makes a lot more sense :) I didn't remember reading the temp part, but it was totally there. Some one-person operations do it themselves and like before, some are better than others (BitBlot/Infinite Ammo comes to mind as one that is KILLER for it), but seeing as Jeremy and I are part of a soundscaping studio, we always like working on new projects and making them sound awesome!

    We just really like sound :)

    Also, “Face Race” is a hit with my Grade 10s, I haven't talked to you since the Christmas party, but they dig it :)

  5. siven7 says:
    January 27, 2010 at 1:40 am

    Hey Mike,

    Cool article! To be fair, I hope that audio doesn't get compromised because it's SUCH a key part of the game. Also, NDB loves audio and, I gotta say, we're pretty good at it ;) Some people are better with audio than others, but a pro studio is always on and it will always sound great!

  6. WeHeartGames says:
    January 27, 2010 at 3:20 am

    Kenley,

    I guess I need to put more emphasis on the “placeholder/temporary”
    nature of using tools like this for sound and music. I definitely
    recommend getting a professional sound person, and working that into
    your budget from the start. You'll be happy you did.

  7. Kenley says:
    January 27, 2010 at 4:05 am

    Ahhh, gotcha – now the whole blog post makes a lot more sense :) I didn't remember reading the temp part, but it was totally there. Some one-person operations do it themselves and like before, some are better than others (BitBlot/Infinite Ammo comes to mind as one that is KILLER for it), but seeing as Jeremy and I are part of a soundscaping studio, we always like working on new projects and making them sound awesome!

    We just really like sound :)

    Also, “Face Race” is a hit with my Grade 10s, I haven't talked to you since the Christmas party, but they dig it :)

  8. Super Easy Way To Create Game Music (Videos) | iPhone Development Tutorials and Programming Tips says:
    February 16, 2010 at 2:59 am

    [...] to the article Fast and Easy Music And Sound Effects for pointing out this app to me, they’ve also got some info on a tool for creating sound [...]

  9. Christopher Waite says:
    February 16, 2010 at 12:06 pm

    Nice article – I've not heard of Voice Band before, i'll definitely check it out for my future projects.

    An alternative you may be interested in, for generating music, is a small application called Bitnotic Chill. I used it for one of my own games.

    Also, there's a Mac port of SFXR – it's called CFXR.

    You can read about both CFXR and Bitnotic Chill on a post I wrote on my blog last year – http://www.bytesizeadventures.com/blog/on-sound...

  10. Quran says:
    April 7, 2010 at 10:56 am

    Your raising issue is partially right.I also using I phone.Ever feel that it's gaming sound clarity is somehow trouble.So any way you have started a interesting discussion.Thanks

Leave a Reply Click here to cancel reply.

You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

blog comments powered by Disqus
« Speaking at 360iDev San Jose

360iDev speaker chat now available »

    Follow us:

    RSS | Twitter | YouTube
    We ♥ these games: Hover for mini-review
    Have a good game I can recommend?

latest blog posts

  • How to effectively communicate with designers
  • Screencast 6: 65 Layers tips in 8 minutes
  • Graphics for Star Fighter X2
  • How to get your game made, even if you’re not a programmer
  • Now taking client work

Part of #iDevBlogADay:

    Sunday
    • Bunnyhero Dev
    • kwigbo
    Monday
    • Area 161
    • Parade of Rain
    Tuesday
    • Struct.ca
    • The Pocket Cyclone
    Wednesday
    • Funky Visions
    • We ♥ Games
    Thursday
    • Digital Sinigang
    • Games From Within
    Friday
    • Acorn Heroes
    • Retro Dreamer
    Saturday
    • Québarium
    • Rizer Games

Buy it now
on the App Store

A camera-based
party game for iPhone

© 2010 - We Heart Games Inc. All rights reserved.