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	<title>Comments on: Screencast 1: App Icon Design and Resolution Independence</title>
	<atom:link href="http://weheartgames.com/2010/06/screencast-app-icon-design-and-resolution-independence/feed/" rel="self" type="application/rss+xml" />
	<link>http://weheartgames.com/2010/06/screencast-app-icon-design-and-resolution-independence/</link>
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		<title>By: Anonymous</title>
		<link>http://weheartgames.com/2010/06/screencast-app-icon-design-and-resolution-independence/#comment-106</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 15 Jun 2011 14:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://weheartgames.com/?p=551#comment-106</guid>
		<description><![CDATA[Thanks for asking, I should&#039;ve described what I was doing. At that point I created a clipping mask using the shape layer below. The shortcut for that is to Option-click the line between the two layers. You can also select &quot;Layer &gt; Create Clipping Mask&quot;. For more info on clipping masks, see Screencast 2: How and when to use clipping masks - http://weheartgames.com/2010/07/screencast-clipping-masks/]]></description>
		<content:encoded><![CDATA[<p>Thanks for asking, I should&#8217;ve described what I was doing. At that point I created a clipping mask using the shape layer below. The shortcut for that is to Option-click the line between the two layers. You can also select &#8220;Layer &gt; Create Clipping Mask&#8221;. For more info on clipping masks, see Screencast 2: How and when to use clipping masks &#8211; <a href="http://weheartgames.com/2010/07/screencast-clipping-masks/" rel="nofollow">http://weheartgames.com/2010/07/screencast-clipping-masks/</a></p>
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		<title>By: Lena_abbas</title>
		<link>http://weheartgames.com/2010/06/screencast-app-icon-design-and-resolution-independence/#comment-105</link>
		<dc:creator>Lena_abbas</dc:creator>
		<pubDate>Wed, 15 Jun 2011 04:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://weheartgames.com/?p=551#comment-105</guid>
		<description><![CDATA[Hey, awesome video. Quick question, what&#039;s the shortcut you did at 5:47 when you fit your texture to the template? you did it so fast...]]></description>
		<content:encoded><![CDATA[<p>Hey, awesome video. Quick question, what&#8217;s the shortcut you did at 5:47 when you fit your texture to the template? you did it so fast&#8230;</p>
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	<item>
		<title>By: Photoshop Tutorials For iPhone Developers &#124; iPhone iOS 4 iPad SDK Development Tutorials, Programming Tips, News</title>
		<link>http://weheartgames.com/2010/06/screencast-app-icon-design-and-resolution-independence/#comment-104</link>
		<dc:creator>Photoshop Tutorials For iPhone Developers &#124; iPhone iOS 4 iPad SDK Development Tutorials, Programming Tips, News</dc:creator>
		<pubDate>Sun, 18 Jul 2010 07:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://weheartgames.com/?p=551#comment-104</guid>
		<description><![CDATA[[...] App Icon Design and Resolution Independence &#8211; which includes a template to quickly start your icon, how to use vector layers, creating icons of the right sizes, smart layers, and how to use the preview window when working on small icons. [...] ]]></description>
		<content:encoded><![CDATA[<p>[...] App Icon Design and Resolution Independence &#8211; which includes a template to quickly start your icon, how to use vector layers, creating icons of the right sizes, smart layers, and how to use the preview window when working on small icons. [...] </p>
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	<item>
		<title>By: WeHeartGames</title>
		<link>http://weheartgames.com/2010/06/screencast-app-icon-design-and-resolution-independence/#comment-103</link>
		<dc:creator>WeHeartGames</dc:creator>
		<pubDate>Thu, 01 Jul 2010 01:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://weheartgames.com/?p=551#comment-103</guid>
		<description><![CDATA[Thanks guys! Glad you found them helpful. Many conversations I&#039;ve had with devs who do their own art have showed me that there are a lot of simple Ps tricks I can share that would make the process a lot more efficient and a lot less frustrating. So here we are! I hope future screencasts are as helpful.]]></description>
		<content:encoded><![CDATA[<p>Thanks guys! Glad you found them helpful. Many conversations I&#39;ve had with devs who do their own art have showed me that there are a lot of simple Ps tricks I can share that would make the process a lot more efficient and a lot less frustrating. So here we are! I hope future screencasts are as helpful.</p>
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		<title>By: Owen Goss</title>
		<link>http://weheartgames.com/2010/06/screencast-app-icon-design-and-resolution-independence/#comment-102</link>
		<dc:creator>Owen Goss</dc:creator>
		<pubDate>Wed, 30 Jun 2010 20:36:28 +0000</pubDate>
		<guid isPermaLink="false">http://weheartgames.com/?p=551#comment-102</guid>
		<description><![CDATA[Great video, Mike! I just learned a bunch of stuff I didn&#039;t know, and I&#039;ve been using PS for almost 10 years! :)]]></description>
		<content:encoded><![CDATA[<p>Great video, Mike! I just learned a bunch of stuff I didn&#39;t know, and I&#39;ve been using PS for almost 10 years! <img src='http://weheartgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Craig Sharpe</title>
		<link>http://weheartgames.com/2010/06/screencast-app-icon-design-and-resolution-independence/#comment-101</link>
		<dc:creator>Craig Sharpe</dc:creator>
		<pubDate>Wed, 30 Jun 2010 19:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://weheartgames.com/?p=551#comment-101</guid>
		<description><![CDATA[Thanks for the awesome video Mike! I always struggle when working in different resolutions, and this tutorial offers tons of useful tips that will certainly make future projects a lot easier :)]]></description>
		<content:encoded><![CDATA[<p>Thanks for the awesome video Mike! I always struggle when working in different resolutions, and this tutorial offers tons of useful tips that will certainly make future projects a lot easier <img src='http://weheartgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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