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« How to get your game made, even if you’re not a programmer

Screencast 6: 65 Layers tips in 8 minutes »
Graphics for Star Fighter X2
Mike Berg
18
Aug 2010

During the Game Jam at the 360iDev San Jose 2010, Dan Byers (@coffeedan) worked on and showed a head-to-head tank game for iPad. The game has since been reworked as a space game, and Dan asked me to press the “make look better” button. Below are some samples of the work I did on Star Fighter X2, including a cool time-lapse video of building the spaceship in 3D.

View the game in the App Store.

Logo


Icon

Ship

Here’s the original concept I was provided for the ship, along with the final version.

And some nice high-res renders:

Building the ship in “Fast Motion”

This was made using a sweet script I got from @majicDave that takes a screenshot every ten seconds.

I also made some animated power-up graphics, hand-painted nebulas, and made the Manic Gaming website.

This post is part of iDevBlogADay, a group of indie iPhone development blogs featuring two posts per day. You can keep up with iDevBlogADay through the web site, RSS feed, or Twitter.

Category: Blog, Portfolio
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  • http://twitter.com/MindJuiceMedia Ken Carpenter

    Nice! I’ve got to get me one of those “Make look better” buttons!

  • http://weheartgames.com Anonymous

    Yeah, I have a *very* special keyboard… ;)

  • http://www.manicgaming.com/2010/08/3d-modeling-in-star-fighter-x2/ 3D Modeling in Star Fighter X2 | Manic Gaming

    [...] Mike has written up a post on the process and methods he used to create this work in his next blog post for #iDevBlogADay.  Check it out here! [...]

  • http://twitter.com/SoftSavage Dominique Louis

    Love the new ship. I’m also looking for a revamp for the graphics of my iPhone game. How can I contact you about the costs involved for such a project?

  • http://weheartgames.com Anonymous

    Thanks Dominique! You can get more info about contract work here: http://weheartgames.com/client/ or just email me: mike at weheartgames dot com

« How to get your game made, even if you’re not a programmer

Screencast 6: 65 Layers tips in 8 minutes »

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