BB-ATE: Can you ate all the foods?

BB-ATE: Can you ate all the foods?

May 2nd, 2016 / Blog / No Comments

I made this fun little Star Wars game for my kids. Roll around as BB-8, collecting food to get bigger. I liked the idea of BB-8 getting way bigger than everything around him, and since scale is such a big part of Star Wars, I downloaded a bunch of different sized ships. I plan to expand […]

Game Design for Kids

Game Design for Kids

November 17th, 2015 / Blog / No Comments

It comes as no surprise that my 2 boys think that having a dad who is a game developer is the Coolest Thing.

Office High-Five v0.6 now on GameJolt

Office High-Five v0.6 now on GameJolt

July 20th, 2015 / Blog / No Comments

You can now play an updated version of Office High-Five on GameJolt. I’ve added 28 office co-workers to the game, all based on real people who submitted their own voice clips! Note: Below the high score is a number that represents the speed of the game. In the future, I will be adding different difficulty settings, […]

First-person Office High-Five

First-person Office High-Five

July 11th, 2015 / Blog / No Comments

FPS is dead. Long live FPH5 (First-Person High-Fives).

Adding optimized voxel art from MagicaVoxel into Unity3D

April 19th, 2015 / Blog, Game Art for Devs / 13 Comments

Watch this 38-second video to see how to get a fully-optimized MagicaVoxel file into Unity

Put yourself into Office High-Five

Put yourself into Office High-Five

March 18th, 2015 / Blog / No Comments

I’m looking to add a load of office worker characters to Office High-Five, so that the player can high-five a wide variety of awesome co-workers, like the above versions of @pbhogan and @owengoss. During the game jam where Office High-Five was born, it was a lot of fun involving other developers by recording their voices […]

Desktoppy Road

Desktoppy Road

December 4th, 2014 / Blog / No Comments

My favourite game of late is the infinitely charming Crossy Road. I made a desktop image inspired by it (click to download 1920×1200 version): [asa_item id=”924373886″]

Disco Zoo Content Update

Disco Zoo Content Update

November 11th, 2014 / Portfolio / No Comments

“Mike did a great job creating new art for a Disco Zoo update. He was readily able to match our existing art style, provide suggestions, and incorporated feedback quickly.” -Owen Goss, Milkbag Games

#PegJam2014 and Office High-Five, my first game

#PegJam2014 and Office High-Five, my first game

July 28th, 2014 / Blog / 4 Comments

What you can do with no programming experience, Unity, and a 2.5-day Game Jam Just want to play the game? Click here. ❤ ❤ ❤ This weekend I participated in #PegJam2014. My goal was to create a simple 2-button endless runner in Unity. I had a basic concept that involved a player running through an office, dodging […]

Galcon 2 UI & Illustrations

Galcon 2 UI & Illustrations

June 23rd, 2014 / Portfolio / No Comments

“I really enjoyed working with Mike. He did a great job of designing and creating all of the Galcon 2 UI elements. Mike also established a simple yet elegant style for the trophies and icon styles in the game which has worked really well for me.” -Phil Hassey

Fighter Physics Icon

Fighter Physics Icon

June 15th, 2014 / Portfolio / No Comments

“When Fighter Physics gained traction, we wanted to amp up our game icon. Rather than just brushing up the colors, Mike convinced us to do a full redesign, and he blew us away with his work. He captured the iconic style of our game while creating something new that fits right in with the games currently leading the store charts. Very happy with what Mike did for us!” -Markus Nigrin, Galactic Bits

Cookie Collector Bakery Illustrations

Cookie Collector Bakery Illustrations

June 12th, 2014 / Portfolio / No Comments

Naveen needed 6 bakery illustrations done for Cookie Collector 2, done in the existing style of the game.

Unpossible

Unpossible

May 8th, 2014 / Portfolio / No Comments

  I had the pleasure of working on Bryan Duke‘s Unpossible, bringing Michael Heald‘s beautiful concept art to life. I did the 3d modelling for the obstacles and the background skybox.

Shark Bait & Alligator Bait

Shark Bait & Alligator Bait

May 1st, 2014 / Portfolio / No Comments

These two games were developed together; saltwater and freshwater versions.

Wayward Souls Website

Wayward Souls Website

February 25th, 2014 / Portfolio / No Comments

“I was pleased with the speed and quality Mike made the Wayward Souls website, and plan to use him in the future to redesign websites I’ve put up in the past.” -Kepa, Rocketcat Games

30/30 Icon & Apple Feature Banner

30/30 Icon & Apple Feature Banner

November 12th, 2013 / Portfolio / No Comments

“It is always a pleasure to work with Mike! He is very easy to work with, creates great work quickly, and has the confidence to make recommendations and suggest new ideas. I can recommend Mike without hesitation! Whenever I need artwork, Mike is always my first call.” -Bob Koon, Binary Hammer

Hoverboard Game Mockup

Hoverboard Game Mockup

October 21st, 2013 / Portfolio / No Comments

Game art created for a project that didn’t end up getting made.

Voice Changer Plus Icon

Voice Changer Plus Icon

October 20th, 2013 / Portfolio / No Comments
Fuzzycube Software Website

Fuzzycube Software Website

October 19th, 2013 / Portfolio / No Comments
I took 6 weeks off Twitter, and the world didn’t end

I took 6 weeks off Twitter, and the world didn’t end

August 30th, 2013 / Blog / No Comments

Summer holidays had barely started when I realized that the amount of work I needed to complete over the summer was going to require an extra boost in productivity and focus. My first measure was to cut myself off from Twitter completely: Taking a summer vacation from Twitter. See you all in September! — Mike […]

Shape-Up

Shape-Up

May 1st, 2013 / Portfolio / No Comments

Artwork commissioned by PixelCUBE Studios for a project that was never completed.

Danger Boat UI

Danger Boat UI

April 5th, 2013 / Portfolio / No Comments

“Mike did great work for us on Danger Boat. He made fantastic looking UI that really matched the theme we were looking for. Mike incorporated all our feedback and communicated in a fast and professional manner. We look forward to working with him again.” – Michael Bean, Pixelocity

Illustrator template for universal iPhone and iPad game backgrounds

Illustrator template for universal iPhone and iPad game backgrounds

April 1st, 2013 / Blog, Resources / No Comments

A simple template for getting started on your game background in Illustrator. If you plan to use the same background image for all screen sizes, this template will tell you which elements will show up on which screens. Download as PDF Download Illustrator file

GDC 2013 – The Sticker Trade

GDC 2013 – The Sticker Trade

February 27th, 2013 / Blog / No Comments

It’s official. The Sticker Trade is a thing. In spite of the fact that I’m not going to GDC this year, there’s been so much talk about collecting app stickers that I decided to make a collector’s list. Hit up the list for info on how to save some money on your own order, and […]