Screencast 4: Making Skins & Themes with Photoshop Slices

July 28th, 2010 / Game Art for Devs / No Comments

Do you have skins or themes in your game? Do you arduously make changes to multiple Photoshop documents and save out new PNGs every time you make a change to a theme? The latest entry in my iDevBlogADay “Photoshop for Devs” series, I show you how to make a master theme template for your games using a […]

Screencast 3: Resizing? Use vector shapes.

Screencast 3: Resizing? Use vector shapes.

July 21st, 2010 / Game Art for Devs / 2 Comments

The latest entry in my iDevBlogADay “Photoshop for Devs” series, we’re going to go into vector shapes in more detail. Vector shapes allow you to create graphics that can be scaled without losing detail. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the […]

Screencast 2: How and when to use clipping masks

July 14th, 2010 / Game Art for Devs / 10 Comments

The latest entry in my iDevBlogADay “Photoshop for Devs” series, we’re going to talk about clipping masks in Photoshop and when to use them to make things easier. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the screencasts in the “Photoshop for […]

Take the wide turn, love what you do.

Take the wide turn, love what you do.

July 7th, 2010 / Blog / 13 Comments

Update Jan 22, 2014: A very important counterpoint to this post is here. How the “do what you love” attitude is elitist and divisive. Well worth reading. I recently heard on the radio that 95% of Canadians don’t love their job.* While sad, that information made me feel pretty good about being in that top […]

Screencast 1: App Icon Design and Resolution Independence

Screencast 1: App Icon Design and Resolution Independence

June 30th, 2010 / Game Art for Devs / 6 Comments

My debut entry to the iDevBlogADay… phenomenon? Thanks to @mysterycoconut for setting this up and organizing it. We’re in excellent company. Check out the links in the sidebar for more iPhone dev goodness. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the […]

LandFormer icon

LandFormer icon

June 11th, 2010 / Portfolio / No Comments

“We’re extremely pleased with the icon work We Heart Games did for LandFormer. Mike was a pleasure to work with. The final icon captures the spirit of the game, while at the same time being beautifully designed. It really stands out in the App Store.” – Owen Goss, Streaming Colour Studios

From the ashes…

April 5th, 2010 / Blog / 2 Comments

The fundraiser idea was a huge success! This community-driven fundraiser was hobbled together on April 3, a mere 2 days ago, very shortly after I had given up on the dream of attending – and speaking at – 360iDev. Within 12 hours of posting the fundraiser page, there was $460 pledged. At the end of […]

360iDev Fundraiser Experiment

April 4th, 2010 / Blog / No Comments

I’m running an experimental fundraiser to see if I can raise enough money to go to 360iDev, a conference I was invited to speak at. See the full story here.

Sad news regarding 360iDev

April 1st, 2010 / Blog / 4 Comments

UPDATE: This post is not the end of the story… click here to see a last-ditch community-driven fundraiser effort to remedy the situation…! I’ve put off making this announcement because there was still hope that things might turn around, but it is now confirmed. I am very sad to say that I will not be […]

Ethical reasons I deleted We Rule for iPhone

Ethical reasons I deleted We Rule for iPhone

March 1st, 2010 / Blog / 20 Comments

I’ve been playing ngmoco’s We Rule for iPhone the last few days. While I enjoyed collecting, upgrading and customizing (who doesn’t?), I began to get a feeling that this isn’t the kind of “game” I want to play. This post attempts to articulate the root of that feeling. Update: I’m aware that We Rule is […]

Pause

Pause

February 28th, 2010 / Blog / No Comments

My life has been put on pause for a little while. This week my wife and I welcomed our 2nd son into the world! As we adjust to everything, most We Heart Games development has been put on hold. Once things level off, we’ll be back to our regularly scheduled program. 🙂

360iDev speaker chat now available

360iDev speaker chat now available

February 18th, 2010 / Blog / No Comments

On February 3rd I did a speaker chat for 360iDev. The chat is a really interesting forum for connecting with others. Everyone logs into a chat room and can type their questions and comments. I spoke into my microphone so that I could answer questions verbally. It felt a little one-way at first, but it […]

Fast and easy music and sound effects for your iPhone game

Fast and easy music and sound effects for your iPhone game

January 26th, 2010 / Resources / 10 Comments

Music and sound effects usually get left to the end of a game’s development cycle, right when you don’t feel like working on it any more. My recommendation is to get someone professional to do it. One thing I learned from Adam Saltsman’s workshop (notes on this coming soon): I could spend 30 hours making […]

Speaking at 360iDev San Jose

Speaking at 360iDev San Jose

January 13th, 2010 / Blog / 1 Comment

I’m honoured to be chosen to speak at the upcoming 360iDev conference in San Jose. I’m very excited about this opportunity, and can’t wait to meet all the other iPhone developers that will be there. The schedule looks incredible, and there are many slots where it will be difficult for me to choose which session […]

Face Race, now with “Extra Delicious”

Face Race, now with “Extra Delicious”

January 9th, 2010 / Blog / 1 Comment

We made a cake to enter the Great App Bake-off, over at App Cakes. Who knew apps could be so tasty? Below are some pics of the process:

New Face Race Walkthrough Video

December 27th, 2009 / Blog / No Comments

Just posted a new video giving a walkthrough of Face Race for iPhone. Not much more to say, go have a look!

Face Race is live on the App Store

Face Race is live on the App Store

December 24th, 2009 / Blog / No Comments

We made it into the App Store, just in time for Christmas! Get Face Race here (iTunes link) Got a Christmas party still to go to? Bring it along and use the “Christmas” setting. Good times! And Merry Christmas, everyone!

Canadian Game Dev sees “Explosive Growth”

Canadian Game Dev sees “Explosive Growth”

December 21st, 2009 / Blog / No Comments

In a year with a lot of news about massive layoffs and several game developers closing their doors, Canadian Game Development numbers are going up.

Face Race has been submitted to Apple for review

December 20th, 2009 / Blog / No Comments

Face Race has reached 1.0 and was submitted to the Apple review team yesterday afternoon. We’re not sure if it’s possible for it to be approved before Christmas, but we can hope, right? Stay tuned…

Redesigning an iPhone Game User Interface

December 6th, 2009 / Blog / No Comments

We’ve finished adding all the new graphics to Face Race, and are ready to show them here. It really has come a long way, as you’ll see with these before & after shots. Let us know what you think, and how we could make it even better! We’ve also posted these screenshots on ConceptFeedback.com, and […]

Face Race video and sample photos

November 26th, 2009 / Blog / No Comments

Our new Facebook page has our latest video and a whole bunch of sample Face Race photos that were taken in-game. I’ll get the video up on YouTube soon enough. I’m eyes-deep in rebuilding the entire UI for Face Race right now. Will post some screenshots soon! I’m really happy with the new logo…

Wear your love for games out on your sleeve

Wear your love for games out on your sleeve

November 19th, 2009 / Blog / No Comments

…or, on your chest. Our first t-shirt design is now being printed: We’re going to use them as give-aways for now (coming to the Demo Camp on Tuesday…?), but if there happened to be demand, we could certainly make more.

Face Race Featured at New Media Manitoba Demo Camp

Face Race Featured at New Media Manitoba Demo Camp

November 11th, 2009 / Blog / No Comments

The upcoming Demo Camp by New Media Manitoba will feature We Heart Games and Face Race, along with Complex Games (Wii Curl), Nightshift Interactive (FlipiT) and Firedance Games (Salvation Prophecy). Join us on November 24th, 2009 at the Eat Bistro on 274 Garry Street, Winnipeg, MB. It starts at 6pm upstairs.

Back in the Swing of iPhone Development

October 30th, 2009 / Blog / No Comments

After a long slow summer of almost no development on FaceRace, we’re finally back in the saddle and roaring along. My lead programmer became unavailable and it’s taken a while to find a replacement, but things are looking bright for a release well before Christmas. I’ve been meaning to write a blog post about what […]

We’re Now Using iBetaTest.com for Beta Testing

We’re Now Using iBetaTest.com for Beta Testing

September 9th, 2009 / Blog / No Comments

If you are interested in beta testing FaceRace, we’ve signed up with iBetaTest.com. This is a service that connects developers with willing beta testers, and helps facilitate software distribution and AdHoc provisioning. So if you like, you can sign up there to beta test. We’re offering a $25 iTunes card to whoever submits the most […]

Marketing Resources for Indie iPhone Developers

Marketing Resources for Indie iPhone Developers

September 1st, 2009 / Resources / 4 Comments

Marketing your iPhone app effectively is a matter of concern for all App Store developers. Getting visibility among the rising tide of apps in the App Store is an overwhelming obstacle for indie developers with limited budgets. Here are a few marketing resources and tips that I’ve come across that have been helpful to me.

Call for beta testers

Call for beta testers

August 28th, 2009 / Blog / 1 Comment

We are opening up FaceRace to beta tester applications. The single-device mode of the game is feature-complete, so we thought we’d get some feedback on the gameplay while finishing off the networking and Facebook Connect features.

IGDA Winnipeg August Meeting Featuring FaceRace

IGDA Winnipeg August Meeting Featuring FaceRace

August 17th, 2009 / Blog / No Comments

This month’s IGDA meeting is coming up this Wednesday, August 19th, 2009. It is going to focus on two of the current Fortune Cat teams, Kim Lazaruk of Nightshift Interactive Inc. for their game FlipIt, and ourselves, We Heart Games for FaceRace. It starts at 7pm at the Princess Campus of Red River College. Click […]

PAX 10 contest winners

July 19th, 2009 / Blog / No Comments

The PAX 10 winners have been announced. Congratulations to all the winners! This is my first year as a developer for one of these contests, so I have a new appreciation for how much work goes into these games, and getting them ready to submit them for review. The quality of work shown in this […]

Simple iPhone Checkbox Button (with sample code)

Simple iPhone Checkbox Button (with sample code)

June 4th, 2009 / Resources / 53 Comments

I was looking around for an easy way to create a checkbox on the iPhone, and it turns out there isn’t one. At least, not one readily available. I found a couple of posts, and thought that there should be an easy way to do this. In that first post, he refers to this: ; […]