Summer holidays had barely started when I realized that the amount of work I needed to complete over the summer was going to require an extra boost in productivity and focus. My first measure was to cut myself off from Twitter completely: Taking a summer vacation from Twitter. See you all in September! — Mike […]
A simple template for getting started on your game background in Illustrator. If you plan to use the same background image for all screen sizes, this template will tell you which elements will show up on which screens. Download as PDF Download Illustrator file
It’s official. The Sticker Trade is a thing. In spite of the fact that I’m not going to GDC this year, there’s been so much talk about collecting app stickers that I decided to make a collector’s list. Hit up the list for info on how to save some money on your own order, and […]
This is not directly related to game development, but I’ve had a few friends fall victim to theft lately, and the devastation of losing years’ worth of family photos and client work files; not to mention everything else we store on our devices. Below is my list of tips for helping secure yourself against losing […]
This year for Christmas, my parents gave each of us (I have 4 older brothers) a folio full of mementoes and other things collected throughout our childhood. This gem was in a book I made in Grade 2 called “All About Me”. Now you see that the sentiment behind the name of my company began […]
As has been known to happen, something extremely cool has been created out of nothing more than a Twitter conversation. @mysterycoconut, @LordBron, @tearascal, @rje, and @chaoticbox were talking about sketching more, and #iSketchADay was born. It’s a casual, no-rules way to encourage all of us wannabe artists to sketch more, and share it with everyone. […]
Leading the way in indie awesomeness, Noel Llopis – @snappytouch – has rounded up a group of developers (including yours truly) to sponsor the 360iDev Game Jam in Austin next week. We’ve been talking a lot about how to take it up a notch. There was a lot of interest expressed, so we decided it […]
I’ve said it many times before, my trip to 360iDev in April was a catalyst for an explosion of game dev activity for We Heart Games. Previously I was a lone game designer, hiring programmers to make my iPhone game. I got invited to speak about the process I used to make the game at […]
Coders often find it difficult to relate to designers, much less collaborate and communicate with them in a productive — and enjoyable! — way. If you’re already working with a designer, these tips can help you better understand them; if you’re looking for a designer, this could help you find a competent one.
Great apps are like babies… very easy to conceive but very hard to deliver! – Ted Mico, Interscope / Geffen / A&M Everyone and their dog has an app or game idea. The skill to implement that idea, and implement it well, is much less common. If you are a designer and love games, this […]
Update Jan 22, 2014: A very important counterpoint to this post is here. How the “do what you love” attitude is elitist and divisive. Well worth reading. I recently heard on the radio that 95% of Canadians don’t love their job.* While sad, that information made me feel pretty good about being in that top […]
The fundraiser idea was a huge success! This community-driven fundraiser was hobbled together on April 3, a mere 2 days ago, very shortly after I had given up on the dream of attending – and speaking at – 360iDev. Within 12 hours of posting the fundraiser page, there was $460 pledged. At the end of […]
UPDATE: This post is not the end of the story… click here to see a last-ditch community-driven fundraiser effort to remedy the situation…! I’ve put off making this announcement because there was still hope that things might turn around, but it is now confirmed. I am very sad to say that I will not be […]
I’ve been playing ngmoco’s We Rule for iPhone the last few days. While I enjoyed collecting, upgrading and customizing (who doesn’t?), I began to get a feeling that this isn’t the kind of “game” I want to play. This post attempts to articulate the root of that feeling. Update: I’m aware that We Rule is […]
My life has been put on pause for a little while. This week my wife and I welcomed our 2nd son into the world! As we adjust to everything, most We Heart Games development has been put on hold. Once things level off, we’ll be back to our regularly scheduled program.