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I took 6 weeks off Twitter, and the world didn’t end

I took 6 weeks off Twitter, and the world didn’t end

August 30th, 2013 / Blog / No Comments

Summer holidays had barely started when I realized that the amount of work I needed to complete over the summer was going to require an extra boost in productivity and focus. My first measure was to cut myself off from Twitter completely: Taking a summer vacation from Twitter. See you all in September! — Mike […]

Illustrator template for universal iPhone and iPad game backgrounds

Illustrator template for universal iPhone and iPad game backgrounds

April 1st, 2013 / Blog, Resources / No Comments

A simple template for getting started on your game background in Illustrator. If you plan to use the same background image for all screen sizes, this template will tell you which elements will show up on which screens. Download as PDF Download Illustrator file

GDC 2013 – The Sticker Trade

GDC 2013 – The Sticker Trade

February 27th, 2013 / Blog / No Comments

It’s official. The Sticker Trade is a thing. In spite of the fact that I’m not going to GDC this year, there’s been so much talk about collecting app stickers that I decided to make a collector’s list. Hit up the list for info on how to save some money on your own order, and […]

New t-shirt: Boost Greed

New t-shirt: Boost Greed

March 2nd, 2012 / Blog / No Comments

After an in-game comment from @TeaRascal about how @cannos should make a “Boost Greed” t-shirt for Disc Drivin’, I put this together. Get it in my t-shirt shop here.

Protect yourself against theft

Protect yourself against theft

January 28th, 2012 / Blog / 3 Comments

This is not directly related to game development, but I’ve had a few friends fall victim to theft lately, and the devastation of losing years’ worth of family photos and client work files; not to mention everything else we store on our devices. Below is my list of tips for helping secure yourself against losing […]

I like two things

I like two things

January 6th, 2012 / Blog / No Comments

This year for Christmas, my parents gave each of us (I have 4 older brothers) a folio full of mementoes and other things collected throughout our childhood. This gem was in a book I made in Grade 2 called “All About Me”. Now you see that the sentiment behind the name of my company began […]

We Heart #iSketchADay

We Heart #iSketchADay

January 15th, 2011 / Blog / 5 Comments

As has been known to happen, something extremely cool has been created out of nothing more than a Twitter conversation. @mysterycoconut, @LordBron, @tearascal, @rje, and @chaoticbox were talking about sketching more, and #iSketchADay was born. It’s a casual, no-rules way to encourage all of us wannabe artists to sketch more, and share it with everyone. […]

Announcing the Unofficial Disc Drivin’ Tourney

Announcing the Unofficial Disc Drivin’ Tourney

December 18th, 2010 / Blog / No Comments

Disc Drivin’. You push discs around a track, and it’s awesome. I’m starting a little round robin tournament. Check the details.

360iDev Game Jam goes global

360iDev Game Jam goes global

November 4th, 2010 / Blog / 1 Comment

Leading the way in indie awesomeness, Noel Llopis – @snappytouch – has rounded up a group of developers (including yours truly) to sponsor the 360iDev Game Jam in Austin next week. We’ve been talking a lot about how to take it up a notch. There was a lot of interest expressed, so we decided it […]

In the months since 360iDev (and why you should go)

In the months since 360iDev (and why you should go)

October 25th, 2010 / Blog / 3 Comments

I’ve said it many times before, my trip to 360iDev in April was a catalyst for an explosion of game dev activity for We Heart Games. Previously I was a lone game designer, hiring programmers to make my iPhone game. I got invited to speak about the process I used to make the game at […]

T-shirts now available

T-shirts now available

October 22nd, 2010 / Blog / No Comments

We ♥ Shirts! I’ve opened up a t-shirt shop with three designs; more are coming. Click the image to get your shop on.

How to effectively communicate with designers

How to effectively communicate with designers

September 1st, 2010 / Blog, Resources / 6 Comments

Coders often find it difficult to relate to designers, much less collaborate and communicate with them in a productive — and enjoyable! — way. If you’re already working with a designer, these tips can help you better understand them; if you’re looking for a designer, this could help you find a competent one.

How to get your game made, even if you’re not a programmer

How to get your game made, even if you’re not a programmer

August 12th, 2010 / Blog, Resources / 10 Comments

Great apps are like babies… very easy to conceive but very hard to deliver! – Ted Mico, Interscope / Geffen / A&M Everyone and their dog has an app or game idea. The skill to implement that idea, and implement it well, is much less common. If you are a designer and love games, this […]

Take the wide turn, love what you do.

Take the wide turn, love what you do.

July 7th, 2010 / Blog / 13 Comments

Update Jan 22, 2014: A very important counterpoint to this post is here. How the “do what you love” attitude is elitist and divisive. Well worth reading. I recently heard on the radio that 95% of Canadians don’t love their job.* While sad, that information made me feel pretty good about being in that top […]

From the ashes…

April 5th, 2010 / Blog / 2 Comments

The fundraiser idea was a huge success! This community-driven fundraiser was hobbled together on April 3, a mere 2 days ago, very shortly after I had given up on the dream of attending – and speaking at – 360iDev. Within 12 hours of posting the fundraiser page, there was $460 pledged. At the end of […]

360iDev Fundraiser Experiment

April 4th, 2010 / Blog / No Comments

I’m running an experimental fundraiser to see if I can raise enough money to go to 360iDev, a conference I was invited to speak at. See the full story here.

Sad news regarding 360iDev

April 1st, 2010 / Blog / 4 Comments

UPDATE: This post is not the end of the story… click here to see a last-ditch community-driven fundraiser effort to remedy the situation…! I’ve put off making this announcement because there was still hope that things might turn around, but it is now confirmed. I am very sad to say that I will not be […]

Ethical reasons I deleted We Rule for iPhone

Ethical reasons I deleted We Rule for iPhone

March 1st, 2010 / Blog / 20 Comments

I’ve been playing ngmoco’s We Rule for iPhone the last few days. While I enjoyed collecting, upgrading and customizing (who doesn’t?), I began to get a feeling that this isn’t the kind of “game” I want to play. This post attempts to articulate the root of that feeling. Update: I’m aware that We Rule is […]

Pause

Pause

February 28th, 2010 / Blog / No Comments

My life has been put on pause for a little while. This week my wife and I welcomed our 2nd son into the world! As we adjust to everything, most We Heart Games development has been put on hold. Once things level off, we’ll be back to our regularly scheduled program.