We made a cake to enter the Great App Bake-off, over at App Cakes. Who knew apps could be so tasty? Below are some pics of the process:
Just posted a new video giving a walkthrough of Face Race for iPhone. Not much more to say, go have a look!
We made it into the App Store, just in time for Christmas! Get Face Race here (iTunes link) Got a Christmas party still to go to? Bring it along and use the “Christmas” setting. Good times! And Merry Christmas, everyone!
In a year with a lot of news about massive layoffs and several game developers closing their doors, Canadian Game Development numbers are going up.
Face Race has reached 1.0 and was submitted to the Apple review team yesterday afternoon. We’re not sure if it’s possible for it to be approved before Christmas, but we can hope, right? Stay tuned…
We’ve finished adding all the new graphics to Face Race, and are ready to show them here. It really has come a long way, as you’ll see with these before & after shots. Let us know what you think, and how we could make it even better! We’ve also posted these screenshots on ConceptFeedback.com, and […]
Our new Facebook page has our latest video and a whole bunch of sample Face Race photos that were taken in-game. I’ll get the video up on YouTube soon enough. I’m eyes-deep in rebuilding the entire UI for Face Race right now. Will post some screenshots soon! I’m really happy with the new logo…
…or, on your chest. Our first t-shirt design is now being printed: We’re going to use them as give-aways for now (coming to the Demo Camp on Tuesday…?), but if there happened to be demand, we could certainly make more.
The upcoming Demo Camp by New Media Manitoba will feature We Heart Games and Face Race, along with Complex Games (Wii Curl), Nightshift Interactive (FlipiT) and Firedance Games (Salvation Prophecy). Join us on November 24th, 2009 at the Eat Bistro on 274 Garry Street, Winnipeg, MB. It starts at 6pm upstairs.
After a long slow summer of almost no development on FaceRace, we’re finally back in the saddle and roaring along. My lead programmer became unavailable and it’s taken a while to find a replacement, but things are looking bright for a release well before Christmas. I’ve been meaning to write a blog post about what […]
If you are interested in beta testing FaceRace, we’ve signed up with iBetaTest.com. This is a service that connects developers with willing beta testers, and helps facilitate software distribution and AdHoc provisioning. So if you like, you can sign up there to beta test. We’re offering a $25 iTunes card to whoever submits the most […]
We are opening up FaceRace to beta tester applications. The single-device mode of the game is feature-complete, so we thought we’d get some feedback on the gameplay while finishing off the networking and Facebook Connect features.
This month’s IGDA meeting is coming up this Wednesday, August 19th, 2009. It is going to focus on two of the current Fortune Cat teams, Kim Lazaruk of Nightshift Interactive Inc. for their game FlipIt, and ourselves, We Heart Games for FaceRace. It starts at 7pm at the Princess Campus of Red River College. Click […]
The PAX 10 winners have been announced. Congratulations to all the winners! This is my first year as a developer for one of these contests, so I have a new appreciation for how much work goes into these games, and getting them ready to submit them for review. The quality of work shown in this […]
We Heart Games is excited to announce that we’ve entered FaceRace into The PAX 10, an independent game developers contest put on by Penny Arcade. If we make it into the top 10, we get four free exhibitor passes and a kiosk at Penny Arcade Expo, a huge gaming party (convention) in Seattle in September. […]
After many months of secrecy (and furious development), the curtains have parted and FaceRace for iPhone has been revealed. Keep your eyes on this site (or subscribe to our RSS feed) for more information as development of the game progresses. We’re very excited to be able to launch this game, and we think you’re going […]
We had a pre-launch party for FaceRace on April 24th and it was a blast. The first playtest of the game went amazingly well, and feedback was overwhelmingly positive. Thanks to everyone who came out and played. The purpose of the party was actually to generate new ideas for the word list that will ship […]