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Face Race is now 99 cents
Mike Berg
20
Sep 2010

Make these faces for the camera: “An evil genius hatching a plot”, “Swallowing a goldfish”, “Looking directly at the sun”, “Pretending to like a gift you don’t like”, and “Holding a bomb”. Then a friend makes the same faces, and everyone else in the room votes on which ones are the funniest! Includes over 1,000 unexpected and hilarious expressions.

You can download it on iTunes here.

Category: Blog  Leave a Comment
Screencast 8: Painting with textures using layer masks
Mike Berg
15
Sep 2010

The latest entry in my iDevBlogADay Photoshop for Devs series, I talk about using the layer masking technique described last week to paint a texture onto a drawing.

Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the screencasts in the “Photoshop for Devs” series.

  • Open a drawing and get it ready to be painted
  • Add textures as individual layers
  • Paint the mask to reveal the texture
  • Use the dodge and burn tools to add shadows and highlights non-destructively
  • Adjust texture colours

Click here to continue…

Category: Blog, idevblogaday, Photoshop for Devs  2 Comments
Screencast 7: Never erase again – Using layer masks to erase non-destructively
Mike Berg
08
Sep 2010

The latest entry in my iDevBlogADay Photoshop for Devs series, this one’s a short-but-sweet intro to using layer masks in Photoshop. Layer masks are used to hide areas of a layer without deleting any of the layer’s colour information. I always use layer masks rather than the erase tool. You never know when you’re going to want those pixels back.

Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the screencasts in the “Photoshop for Devs” series.

  • Erasing non-destructively with layer masks
  • Fine-tuning layer masks with tools like Blur
  • Making a selection from your mask
  • CAUTION: make sure you’re editing the mask and not the layer
  • Moving or copying masks from one layer to another
  • Using vector masks and combining them with pixel masks

Click here to continue…

Category: Blog, idevblogaday, Photoshop for Devs  Tags: iDevBlogADay, layer masks, vector  One Comment
How to effectively communicate with designers
Mike Berg
01
Sep 2010

Coders often find it difficult to relate to designers, much less collaborate and communicate with them in a productive — and enjoyable! — way. If you’re already working with a designer, these tips can help you better understand them; if you’re looking for a designer, this could help you find a competent one.

Click here to continue…

Category: Blog, idevblogaday  Tags: iDevBlogADay  6 Comments
Screencast 6: 65 Layers tips in 8 minutes
Mike Berg
25
Aug 2010

The latest entry in my iDevBlogADay Photoshop for Devs series, I’ve crammed in as many tips as I could about using layers in Photoshop.

Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the screencasts in the “Photoshop for Devs” series.

  • What am I clicking on? (or: why double-clicking on a layer seems to do something different every time)
  • Create a new layer
  • Move & select layers
  • Transform layers
  • Group layers
  • Duplicate layers
  • Duplicate layer effects
  • Merge layers
  • Fill layers with a colour
  • Lock layers
  • Layer opacity
  • Layer blend modes

Click here to continue…

Category: Blog, idevblogaday, Photoshop for Devs, Resources  Leave a Comment
Graphics for Star Fighter X2
Mike Berg
18
Aug 2010

During the Game Jam at the 360iDev San Jose 2010, Dan Byers (@coffeedan) worked on and showed a head-to-head tank game for iPad. The game has since been reworked as a space game, and Dan asked me to press the “make look better” button. Below are some samples of the work I did on Star Fighter X2, including a cool time-lapse video of building the spaceship in 3D.

View the game in the App Store.

Logo


Click here to continue…

Category: Blog, Portfolio  7 Comments
How to get your game made, even if you’re not a programmer
Mike Berg
12
Aug 2010

Great apps are like babies…
very easy to conceive but very hard to deliver!

- Ted Mico, Interscope / Geffen / A&M

Everyone and their dog has an app or game idea. The skill to implement that idea, and implement it well, is much less common. If you are a designer and love games, this post is for you. The past year and a half have taught me a lot about being a graphic designer and game designer — but not a coder — and what that means when it comes down to actually making and publishing a game on the App Store.

Click here to continue…

Category: Blog, idevblogaday  Tags: iDevBlogADay  8 Comments
Now taking client work
Mike Berg
06
Aug 2010

I’ve been getting a lot of requests for this lately, so I might as well make it official.

Click here for info on getting contract art done by We Heart Games.

More samples will be posted online as the games I’m currently working on become public.

Category: Blog  Leave a Comment
Screencast 5: Variations of a graphic with layer comps
Mike Berg
04
Aug 2010

Do you save out multiple variations of a graphic by setting layer visibility? Ever wish there was a faster way to do that whenever that graphic needed to be updated?

The latest entry in my iDevBlogADay “Photoshop for Devs” series, I show you how to use Layer Comps to save layer visibility settings so can easily switch between visibility “states” for multiple layers (and even layer styles) at once. This saves you from having a separate document or layer group for each instance of your graphic, and makes your source PSD’s easier to update.

Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the screencasts in the “Photoshop for Devs” series.

  • Create broad layer comps to set overall visibility settings for multiple layers at once.
  • Fine-tune your layer comps so that you have a comp for every instance of the graphic you are editing.
  • Learn how adding and deleting layers affects layer comps.

Click here to continue…

Category: Blog, idevblogaday, Photoshop for Devs, Resources  Tags: iDevBlogADay, layer comps, Photoshop, screencast  3 Comments
Screencast 4: Making Skins & Themes with Photoshop Slices
Mike Berg
28
Jul 2010

Do you have skins or themes in your game? Do you arduously make changes to multiple Photoshop documents and save out new PNGs every time you make a change to a theme?

The latest entry in my iDevBlogADay “Photoshop for Devs” series, I show you how to make a master theme template for your games using a single Photoshop file, and export all the required images in a single step. This process can save you hours of annoying, repetitive work.

Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the screencasts in the “Photoshop for Devs” series.

  • Lay out your template file using shape layers and “placed” textures for resolution independence.
  • Use Photoshop Slices to cut up the document and save out multiple PNG files.
  • Create a new theme and save out a whole new batch of images in a few seconds.
  • Use Adjustment Layers to quickly create colour variant themes.

Click here to continue…

Category: Blog, idevblogaday, Photoshop for Devs, Resources  Tags: iDevBlogADay, Photoshop  Leave a Comment
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