Game Art for Devs

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Adding optimized voxel art from MagicaVoxel into Unity3D

Watch this 38-second video to see how to get a fully-optimized MagicaVoxel file into Unity

Photoshop for devs: Required reading

Photoshop for devs: Required reading

I recently discovered @bjango’s excellent blog. There are many topics here that I’ve been meaning to do screencasts about, but haven’t had the time, and many new tricks I didn’t know about. If you’re a dev using Photoshop, take a few minutes to browse through it. There are loads of useful bits of information here:

Photoshop tip – layer style defaults in CS5

Photoshop tip – layer style defaults in CS5

I recently upgraded to CS5 (finally), and just noticed this excellent and long-overdue button at the bottom of the Layer Styles window: If you are ever using drop shadows, please set your default to “straight down” (90 degrees) and definitely no more than 50% opacity. Dark drop shadows are distracting. A good drop shadow is […]

Screencast 10: App Store icon corner radius woes

Screencast 10: App Store icon corner radius woes

There are a couple of ways that icons in the app store get their corner radius screwed up: Fringed edges on the corners Incorrect border radius This screencast shows you how to avoid both of these problems.

Screencast 9: Combining multiple copies of a layer effect

Screencast 9: Combining multiple copies of a layer effect

The latest entry in my iDevBlogADay Photoshop for Devs series, I show you how to apply multiple copies of a layer effect to single shape by duplicating the layer and setting the fill to zero. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the […]

Screencast 8: Painting with textures using layer masks

The latest entry in my iDevBlogADay Photoshop for Devs series, I talk about using the layer masking technique described last week to paint a texture onto a drawing. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the screencasts in the “Photoshop for Devs” series. […]

Screencast 7: Never erase again – Using layer masks to erase non-destructively

The latest entry in my iDevBlogADay Photoshop for Devs series, this one’s a short-but-sweet intro to using layer masks in Photoshop. Layer masks are used to hide areas of a layer without deleting any of the layer’s colour information. I always use layer masks rather than the erase tool. You never know when you’re going to […]

Screencast 6: 65 Layers tips in 8 minutes

The latest entry in my iDevBlogADay Photoshop for Devs series, I’ve crammed in as many tips as I could about using layers in Photoshop. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the screencasts in the “Photoshop for Devs” series. What am […]

Screencast 5: Variations of a graphic with layer comps

Screencast 5: Variations of a graphic with layer comps

Do you save out multiple variations of a graphic by setting layer visibility? Ever wish there was a faster way to do that whenever that graphic needed to be updated? The latest entry in my iDevBlogADay “Photoshop for Devs” series, I show you how to use Layer Comps to save layer visibility settings so can easily switch […]

Screencast 4: Making Skins & Themes with Photoshop Slices

Do you have skins or themes in your game? Do you arduously make changes to multiple Photoshop documents and save out new PNGs every time you make a change to a theme? The latest entry in my iDevBlogADay “Photoshop for Devs” series, I show you how to make a master theme template for your games using a […]

Screencast 3: Resizing? Use vector shapes.

Screencast 3: Resizing? Use vector shapes.

The latest entry in my iDevBlogADay “Photoshop for Devs” series, we’re going to go into vector shapes in more detail. Vector shapes allow you to create graphics that can be scaled without losing detail. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the […]

Screencast 2: How and when to use clipping masks

The latest entry in my iDevBlogADay “Photoshop for Devs” series, we’re going to talk about clipping masks in Photoshop and when to use them to make things easier. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the screencasts in the “Photoshop for […]

Screencast 1: App Icon Design and Resolution Independence

Screencast 1: App Icon Design and Resolution Independence

My debut entry to the iDevBlogADay… phenomenon? Thanks to @mysterycoconut for setting this up and organizing it. We’re in excellent company. Check out the links in the sidebar for more iPhone dev goodness. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the […]