![]()
I’ve had the pleasure to work with @GrouchoDuke from Acceleroto on his upcoming infinite runner, Rush City. Above you’ll see the final icon for the game. See below for a time-lapse of the artwork for the icon being created by hand from a low-poly in-game model (similar to how the Sortie icon was created).
@iPhonig asked me to make an icon for their upcoming dogfighting game, Sortie. They had 3d files of their fighter jets, but I wanted the icon to have more of an illustrated look to it (as well as be infinitely scaleable). With some helpful tips from Pete Parisi of @fuzzycube, I used a technique I’ve never tried before: using a 3d render as a reference for perspective and lighting in a 2d vector drawing.
Here’s the before and after, with a time-lapse video of the process following that:
All the artwork was created in Photoshop; time-lapse video made (effortlessly) using @qrunchmonkey‘s excellent ScreenNinja (Mac App Store link).
I am arguably one of Disc Drivin’s biggest fans. I started a tournament for cryin’ out sakes. I love this game. So when @cannos came to me and asked if I wanted to work on a new UI and splash screen for the iPad version, I was… excited.
They asked for a comic book style splash screen with lots of character, and the UI was to resemble an ESPN or FOX Sports score HUD.
Click to enlarge.
Final splash screen and UI bar:

This is a time-lapse video of the creation of the splash screen. It was recorded with ScreenNinja, available on the Mac App Store. Highly recommended. Music by @wblackall.
During the Game Jam at the 360iDev San Jose 2010, Dan Byers (@coffeedan) worked on and showed a head-to-head tank game for iPad. The game has since been reworked as a space game, and Dan asked me to press the “make look better” button. Below are some samples of the work I did on Star Fighter X2, including a cool time-lapse video of building the spaceship in 3D.
View the game in the App Store.




