“Mike did great work for us on Danger Boat. He made fantastic looking UI that really matched the theme we were looking for. Mike incorporated all our feedback and communicated in a fast and professional manner. We look forward to working with him again.” – Michael Bean, Pixelocity
“Donut Blast was the 2nd project that I worked on with Mike, and once again, I was thrilled with the results. The artwork turned out great, and Mike was very easy to communicate with during the entire project. He even went above what was required to provide valuable feedback about the actual gameplay in Donut Blast, which led to a more fun game. I definetly plan on working with him on future projects.” -Naveen, PixelCUBE Studios
It was a pleasure working with Bryan to create a fresh new look for his website. The goal was clarity and simplicity, both in the visuals and the navigation. There is as little as possible displayed on each page; there’s no sidebar or subnav, and the search field is hidden away behind the top edge …
I was part of the amazing team that made 2-Bit Bub, headed up by Graeme Devine of GRL Games. I did a lot of 2d photo stitching and editing for the intricately detailed environments in the game, as well as UI work and some level design.
“It was a pleasure to work with Mike on our mobile game Ballooned! Througout the entire project that lasted 12 months, he was dedicated to providing excellent art and was very easy to get along with. The final project turned out incredible, and it wouldn’t have been possible without Mike. He also provided significant insight into our UI design in addition to creating all the art assets for the game. Mike was extremely easy to work with, and would often go out of his way to make additional suggestions about how to improve the game. I’d instantly recommend him to anyone, and look forward to working with him again on future projects.” -Naveen, PixelCUBE Studios
I’ve had the pleasure to work with @GrouchoDuke from Acceleroto on his upcoming infinite runner, Rush City. Above you’ll see the final icon for the game. See below for a time-lapse of the artwork for the icon being created by hand from a low-poly in-game model (similar to how the Sortie icon was created). I …
“Mike provided us with an incredibly versatile content management solution for our site, making Wordpress conform to our design goals instead of the other way around. Our new site is a joy to manage compared to the fugly beast that preceded it.” Alex Okafor, One Man Left
“I worked with Mike on Spider Swiper over the holiday season. We worked on a very tight schedule and I couldn’t have been happier with the quality of work, level of communication, and dedication to making a great game that Mike showed. I look forward to working with him again.” – Graeme Devine, GRL Games
@iPhonig asked me to make an icon for their upcoming dogfighting game, Sortie. They had 3d files of their fighter jets, but I wanted the icon to have more of an illustrated look to it (as well as be infinitely scaleable). With some helpful tips from Pete Parisi of @fuzzycube, I used a technique I’ve …
“It was a joy to work with Mike on our iOS product! Not only did he create excellent work for us, he was very open to new ideas and helped us with some design decisions. I would instantly recommend We Heart Games for your next project.” – Bob Koon, Binary Hammer
“These bugs are really cute and similar in theme and just what I was hoping for. Nice job!” -Trish Weller, Mundue
“Mike Berg did incredible work for us on Disc Drivin’. He really understood the game well and added many of his own great ideas to our requests. He effortlessly adapted to an existing art style, and made significant improvements and additions to both our UI and in-game assets. Mike is very professional, makes beautiful designs and artwork, and completes the work quickly. Additionally, his communication skills are the best of anyone we’ve worked with. He responds quickly to requests and feedback, and is terrific at iterating. We definitely want to work with Mike on future projects, and cannot recommend him enough.” – Michael Bean, Pixelocity
Various buttons and other UI elements for the port to Mac
“Mike didn’t just blindly take instructions and turn out a generic website and game artwork. His experience in the industry and talent allowed him to deliver designs and layouts that beat expectations. It’s very clear that he has a love for graphic design and gaming.” – Dan Byers, Manic Gaming
“We’re extremely pleased with the icon work We Heart Games did for LandFormer. Mike was a pleasure to work with. The final icon captures the spirit of the game, while at the same time being beautifully designed. It really stands out in the App Store.” – Owen Goss, Streaming Colour Studios
