iDevBlogADay

Screencast 7: Never erase again – Using layer masks to erase non-destructively

September 8th, 2010 / Photoshop for Devs / 1 Comment

The latest entry in my iDevBlogADay Photoshop for Devs series, this one’s a short-but-sweet intro to using layer masks in Photoshop. Layer masks are used to hide areas of a layer without deleting any of the layer’s colour information. I always use layer masks rather than the erase tool. You never know when you’re going to …

How to effectively communicate with designers

How to effectively communicate with designers

September 1st, 2010 / Blog, Resources / 6 Comments

Coders often find it difficult to relate to designers, much less collaborate and communicate with them in a productive — and enjoyable! — way. If you’re already working with a designer, these tips can help you better understand them; if you’re looking for a designer, this could help you find a competent one.

How to get your game made, even if you’re not a programmer

How to get your game made, even if you’re not a programmer

August 12th, 2010 / Blog, Resources / 10 Comments

Great apps are like babies… very easy to conceive but very hard to deliver! – Ted Mico, Interscope / Geffen / A&M Everyone and their dog has an app or game idea. The skill to implement that idea, and implement it well, is much less common. If you are a designer and love games, this …

Screencast 5: Variations of a graphic with layer comps

Screencast 5: Variations of a graphic with layer comps

August 4th, 2010 / Photoshop for Devs / 3 Comments

Do you save out multiple variations of a graphic by setting layer visibility? Ever wish there was a faster way to do that whenever that graphic needed to be updated? The latest entry in my iDevBlogADay “Photoshop for Devs” series, I show you how to use Layer Comps to save layer visibility settings so can easily switch …

Screencast 4: Making Skins & Themes with Photoshop Slices

July 28th, 2010 / Photoshop for Devs / No Comments

Do you have skins or themes in your game? Do you arduously make changes to multiple Photoshop documents and save out new PNGs every time you make a change to a theme? The latest entry in my iDevBlogADay “Photoshop for Devs” series, I show you how to make a master theme template for your games using a …

Screencast 3: Resizing? Use vector shapes.

Screencast 3: Resizing? Use vector shapes.

July 21st, 2010 / Photoshop for Devs / 2 Comments

The latest entry in my iDevBlogADay “Photoshop for Devs” series, we’re going to go into vector shapes in more detail. Vector shapes allow you to create graphics that can be scaled without losing detail. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the …

Screencast 2: How and when to use clipping masks

July 14th, 2010 / Photoshop for Devs / 10 Comments

The latest entry in my iDevBlogADay “Photoshop for Devs” series, we’re going to talk about clipping masks in Photoshop and when to use them to make things easier. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the screencasts in the “Photoshop for …

Take the wide turn, love what you do.

Take the wide turn, love what you do.

July 7th, 2010 / Blog / 13 Comments

I recently heard on the radio that 95% of Canadians don’t love their job.* While sad, that information made me feel pretty good about being in that top 5%. Do you love your job? It’s tough to quit a full-time job, even a lousy one; I think the above stat alone is proof of that. …

Screencast 1: App Icon Design and Resolution Independence

Screencast 1: App Icon Design and Resolution Independence

June 30th, 2010 / Photoshop for Devs / 6 Comments

My debut entry to the iDevBlogADay… phenomenon? Thanks to @mysterycoconut for setting this up and organizing it. We’re in excellent company. Check out the links in the sidebar for more iPhone dev goodness. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the …

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