Photoshop

Screencast 5: Variations of a graphic with layer comps

Screencast 5: Variations of a graphic with layer comps

Do you save out multiple variations of a graphic by setting layer visibility? Ever wish there was a faster way to do that whenever that graphic needed to be updated? The latest entry in my iDevBlogADay “Photoshop for Devs” series, I show you how to use Layer Comps to save layer visibility settings so can easily switch […]

Screencast 4: Making Skins & Themes with Photoshop Slices

Do you have skins or themes in your game? Do you arduously make changes to multiple Photoshop documents and save out new PNGs every time you make a change to a theme? The latest entry in my iDevBlogADay “Photoshop for Devs” series, I show you how to make a master theme template for your games using a […]

Screencast 3: Resizing? Use vector shapes.

Screencast 3: Resizing? Use vector shapes.

The latest entry in my iDevBlogADay “Photoshop for Devs” series, we’re going to go into vector shapes in more detail. Vector shapes allow you to create graphics that can be scaled without losing detail. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the […]

Screencast 2: How and when to use clipping masks

The latest entry in my iDevBlogADay “Photoshop for Devs” series, we’re going to talk about clipping masks in Photoshop and when to use them to make things easier. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the screencasts in the “Photoshop for […]

Screencast 1: App Icon Design and Resolution Independence

Screencast 1: App Icon Design and Resolution Independence

My debut entry to the iDevBlogADay… phenomenon? Thanks to @mysterycoconut for setting this up and organizing it. We’re in excellent company. Check out the links in the sidebar for more iPhone dev goodness. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the […]