Screencast 8: Painting with textures using layer masks

By Mike Berg / September 15th, 2010 / Game Art for Devs / 3 Comments

The latest entry in my iDevBlogADay Photoshop for Devs series, I talk about using the layer masking technique described last week to paint a texture onto a drawing.

Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the screencasts in the “Photoshop for Devs” series.

  • Open a drawing and get it ready to be painted
  • Add textures as individual layers
  • Paint the mask to reveal the texture
  • Use the dodge and burn tools to add shadows and highlights non-destructively
  • Adjust texture colours

Recorded, edited and uploaded with Screenflow.

This post is part of iDevBlogADay, a group of indie iPhone development blogs featuring two posts per day. You can keep up with iDevBlogADay through the web siteRSS feed, or Twitter.