Adding optimized voxel art from MagicaVoxel into Unity3D

By Mike Berg / April 19th, 2015 / Blog, Game Art for Devs / 13 Comments

Watch this 38-second video to see how to get a fully-optimized MagicaVoxel file into Unity

Get the latest version of MagicaVoxel here:

The method above requires version 0.96.1 or later.

I hope you found this helpful! If you have any questions, please use the comments section below, or find me on Twitter. I’d love to hear about any voxel game projects you might be working on.