Do you have skins or themes in your game? Do you arduously make changes to multiple Photoshop documents and save out new PNGs every time you make a change to a theme? The latest entry in my iDevBlogADay “Photoshop for Devs” series, I show you how to make a master theme template for your games using a […]
The latest entry in my iDevBlogADay “Photoshop for Devs” series, we’re going to go into vector shapes in more detail. Vector shapes allow you to create graphics that can be scaled without losing detail. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the […]
The latest entry in my iDevBlogADay “Photoshop for Devs” series, we’re going to talk about clipping masks in Photoshop and when to use them to make things easier. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the screencasts in the “Photoshop for […]
Update Jan 22, 2014: A very important counterpoint to this post is here. How the “do what you love” attitude is elitist and divisive. Well worth reading. I recently heard on the radio that 95% of Canadians don’t love their job.* While sad, that information made me feel pretty good about being in that top […]
My debut entry to the iDevBlogADay… phenomenon? Thanks to @mysterycoconut for setting this up and organizing it. We’re in excellent company. Check out the links in the sidebar for more iPhone dev goodness. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the […]
The fundraiser idea was a huge success! This community-driven fundraiser was hobbled together on April 3, a mere 2 days ago, very shortly after I had given up on the dream of attending – and speaking at – 360iDev. Within 12 hours of posting the fundraiser page, there was $460 pledged. At the end of […]
UPDATE: This post is not the end of the story… click here to see a last-ditch community-driven fundraiser effort to remedy the situation…! I’ve put off making this announcement because there was still hope that things might turn around, but it is now confirmed. I am very sad to say that I will not be […]
I’ve been playing ngmoco’s We Rule for iPhone the last few days. While I enjoyed collecting, upgrading and customizing (who doesn’t?), I began to get a feeling that this isn’t the kind of “game” I want to play. This post attempts to articulate the root of that feeling. Update: I’m aware that We Rule is […]
My life has been put on pause for a little while. This week my wife and I welcomed our 2nd son into the world! As we adjust to everything, most We Heart Games development has been put on hold. Once things level off, we’ll be back to our regularly scheduled program. 🙂
On February 3rd I did a speaker chat for 360iDev. The chat is a really interesting forum for connecting with others. Everyone logs into a chat room and can type their questions and comments. I spoke into my microphone so that I could answer questions verbally. It felt a little one-way at first, but it […]
Music and sound effects usually get left to the end of a game’s development cycle, right when you don’t feel like working on it any more. My recommendation is to get someone professional to do it. One thing I learned from Adam Saltsman’s workshop (notes on this coming soon): I could spend 30 hours making […]
I’m honoured to be chosen to speak at the upcoming 360iDev conference in San Jose. I’m very excited about this opportunity, and can’t wait to meet all the other iPhone developers that will be there. The schedule looks incredible, and there are many slots where it will be difficult for me to choose which session […]
We’ve finished adding all the new graphics to Face Race, and are ready to show them here. It really has come a long way, as you’ll see with these before & after shots. Let us know what you think, and how we could make it even better! We’ve also posted these screenshots on ConceptFeedback.com, and […]
Our new Facebook page has our latest video and a whole bunch of sample Face Race photos that were taken in-game. I’ll get the video up on YouTube soon enough. I’m eyes-deep in rebuilding the entire UI for Face Race right now. Will post some screenshots soon! I’m really happy with the new logo…
…or, on your chest. Our first t-shirt design is now being printed: We’re going to use them as give-aways for now (coming to the Demo Camp on Tuesday…?), but if there happened to be demand, we could certainly make more.
The upcoming Demo Camp by New Media Manitoba will feature We Heart Games and Face Race, along with Complex Games (Wii Curl), Nightshift Interactive (FlipiT) and Firedance Games (Salvation Prophecy). Join us on November 24th, 2009 at the Eat Bistro on 274 Garry Street, Winnipeg, MB. It starts at 6pm upstairs.
After a long slow summer of almost no development on FaceRace, we’re finally back in the saddle and roaring along. My lead programmer became unavailable and it’s taken a while to find a replacement, but things are looking bright for a release well before Christmas. I’ve been meaning to write a blog post about what […]
If you are interested in beta testing FaceRace, we’ve signed up with iBetaTest.com. This is a service that connects developers with willing beta testers, and helps facilitate software distribution and AdHoc provisioning. So if you like, you can sign up there to beta test. We’re offering a $25 iTunes card to whoever submits the most […]
Marketing your iPhone app effectively is a matter of concern for all App Store developers. Getting visibility among the rising tide of apps in the App Store is an overwhelming obstacle for indie developers with limited budgets. Here are a few marketing resources and tips that I’ve come across that have been helpful to me.
This month’s IGDA meeting is coming up this Wednesday, August 19th, 2009. It is going to focus on two of the current Fortune Cat teams, Kim Lazaruk of Nightshift Interactive Inc. for their game FlipIt, and ourselves, We Heart Games for FaceRace. It starts at 7pm at the Princess Campus of Red River College. Click […]
The PAX 10 winners have been announced. Congratulations to all the winners! This is my first year as a developer for one of these contests, so I have a new appreciation for how much work goes into these games, and getting them ready to submit them for review. The quality of work shown in this […]
I was looking around for an easy way to create a checkbox on the iPhone, and it turns out there isn’t one. At least, not one readily available. I found a couple of posts, and thought that there should be an easy way to do this. In that first post, he refers to this: ; […]